Should I restore save? Nah, time to get a new fighter. Dang, she was really good at critical hits, and her rivalry with what's his name was epic. It happens faster than it should, and combined with the big map Interface you just lose touch with who is in the party.Īfter a while, I found myself looking at character deaths and going, "Oh there goes what's her name with the fiery arm. The timing of it though.just as I'm starting to like a character and figure out who they are-boom they're retired. I like seeing my characters age, gain long term crippling injuries from close brushes with death, getting married, and generally having a life. The game also approaches characters from a disposable conveyor belt angle. It adds up to a lot of time moving chess pieces rather than figuring out who my characters are. And figure out where the main storyline is leading me. And figure out how to stop the next invasion. I spent a lot of time splitting up party members to investigate side quests, or building up a town's defenses, or exploring a subset of the map I missed and have to backtrack on. The big picture map draws you out of your characters and party dynamics by reducing everything to a tactical resource encounter. My big beef with the game has to do with how the big picture map game play is handled, and how the overall game handles the aging of characters. The cutscenes in between moving into a situation give plenty of opportunities to set up how a battle might play out. The game play in the grid map level battles are awesome. There's a nice background to the adventures going on. The overall campaigns each focus on a particular kind of creature (mechanoids, ultra-horrors, etc.) and the stories are pretty cool. Some really good, well developed ideas and outlooks in each kind of monster. The monsters and their backstories are probably the best part of the game. So even though your role in turn-based grid combat is pretty much going to be the same, and there's kind of a sweet spot for parties-mostly fighters, and either 2 spellcasters or 2 archers depending on your tactics. This part is pretty interesting, and allows for a lot of combinations.Īs you adventure and gain experience, you'll also gain experience, money for better stuff, and weird changes to your character based on story stuff that happens in the game. The variety is in the kinds of traits your character has, and how they interact with the other characters. There's basically three classes, or modes: Close Range Fighters, Spellcasters, and Sneaky Archers. You gotta be strategic with your turns, either on the big picture or the little battles. Meanwhile, the monsters are always spreading and causing damage. Lots of adventure variety and a solid story, just don't care about my characters.īuild a party, wander a generalized map, and either improve on the map by spending actions to build stuff, or clearing it of monsters by going into a gridded battle map and wiping out the hostiles.
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